Mesh simplification
				Mesh simplification using partitioning or adaptive method. 
				
						
						- Load different 3D models
 
						
						- Simplification of these models
 
						
						- Choice of adaptive structure (octree) or by partitioning (grid)
 
						
						- Visualize the number of vertices of the mesh
 
						
						- Visualize the valence of each vertex
 
						
						- Return to the original mesh
 
						
					
				
Final result
  3D voxelic engine