3D surface engine
Game engine project, done at the end of my license without any prior knowledge in computer graphics. Made in OpenGL, C ++, from scratch.




  • Geometry shader
  • Perlin noise
  • Procedural surface terrain
  • Multiresolution terrain
  • Phong Shading
  • Real-time Shadow Mapping
  • Geometric grass
  • Multiresolution grass
  • Loading of 3D models
  • Surface water
  • Procedural placement of objects in space
  • Prototyping character movement

Noctiluce

     
Noctiluce

Vulpinii

     
Vulpinii