3D surface engine
Game engine project, done at the end of my license without any prior knowledge in computer graphics. Made in OpenGL, C ++, from scratch.
- Geometry shader
- Perlin noise
- Procedural surface terrain
- Multiresolution terrain
- Phong Shading
- Real-time Shadow Mapping
- Geometric grass
- Multiresolution grass
- Loading of 3D models
- Surface water
- Procedural placement of objects in space
- Prototyping character movement