3D surface engine
				Game engine project, done at the end of my license without any prior knowledge in computer graphics. Made in OpenGL, C ++, from scratch. 
				
						
						- Geometry shader
 
						
						- Perlin noise
 
						
						- Procedural surface terrain
 
						
						- Multiresolution terrain
 
						
						- Phong Shading
 
						
						- Real-time Shadow Mapping
 
						
						- Geometric grass
 
						
						- Multiresolution grass
 
						
						- Loading of 3D models
 
						
						- Surface water
 
						
						- Procedural placement of objects in space
 
						
						- Prototyping character movement