HEPHA Engine
Hephaestus engine - Moteur de Jeux généraliste.
- ECS architecture
- Scenes graph
- Scripting via Lua
- Save / Load system
- ImGui Docking interface
- Animated models
- Terrain generation (ROAM algorithm) with multi-threading
- Generation of realistic grass expanses (particle based)
- Generation of forests with several types of trees
- Procedural sky based on Mie/Rayleigh
- {"Post-process effect"=>"God rays with compute-shaders"}
- Deferred Rendering
- Different types of lights + shadows
- Instantiation of 3D models