HEPHA Engine
				Hephaestus engine - 3D game engine. 
				
						
						- ECS architecture
 
						
						- Scenes graph
 
						
						- Scripting via Lua
 
						
						- Save / Load system
 
						
						- ImGui Docking interface
 
						
						- Animated models
 
						
						- Terrain generation (ROAM algorithm) with multi-threading
 
						
						- Generation of realistic grass expanses (particle based)
 
						
						- Generation of forests with several types of trees
 
						
						- Procedural sky based on Mie/Rayleigh
 
						
						- {"Post-process effect"=>"God rays with compute-shaders"}
 
						
						- Deferred Rendering
 
						
						- Different types of lights + shadows
 
						
						- Instantiation of 3D models
 
						
					
				
  Mesh simplification